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'Til Death Do Us Part

'Til Death Do Us Part is an atmospheric psychological survival horror game based around eyesight & audio communication. You play as an unnamed man who faints during his wedding ceremony, waking up in a dark & eerie version of the church in which it was happening. It explores the topic of adultery & the fear of commitment.

It was developed during my second semester in Dawson's Independent Video Game Design program (Winter 2018) in 4 weeks, with 3 other teammates. As the story writer, narrative designer, & audio designer, my design philosophy was: no jump scares

 

I've also worked on the Unity integration & took part in programming the menus, sound systems, & bugfixing.

Here is the playable prototype.

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