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Stranded (2018)

Stranded is a sci-fi 2D action adventure heavily inspired by Hyper Light Drifter, made on Unity.

It was developed during my second semester in Dawson's IVGD program (Winter 2018) with 3 teammates. I had been in charge of:

 

  • Gameplay design (combat abilities, puzzle, enemies)

  • Character pixel art

  • Integration (enemy AI behaviors, UI,  etc.)

  • Production (tasks & time keeper, meeting agendas) 

Still learning the basics, this project allowed me to learn a lot about the importance of production pipeline & scope management.

 

It'll be painfully obvious that the prototype features many bugs & fairly dubious UX decisions, but we didn't have the knowledge or time to polish it as intended. It is still definitely one of my favorite work to date!

Kenley Tang © 2020

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