About
I am a 31-year-old game designer based in Montréal, QC, Canada. I've first discovered my love for video games when my mother bought me a Super Nintendo at a young age. I've grown up especially loving Capcom & Square Soft games, from MegaMan X to Street Fighter to Chrono Trigger.
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I started making pixel art at the age of 10 but stopped practicing during my teenage years. Sometime between now and then, I had forgotten my love for creation! A part of me believed that video game development was out of my reach. I simply didn't believe I had the talent nor the discipline to go through with it; the real issue was my confidence.
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In the meantime, psychology became a subject of interest for me, so I regularly did research on the matter on my free time. And at some point, I came to realize that it actually had sharpened my analytical abilities & critical thinking. After dreaming enough about it, I took it up upon myself to fulfill my dream of becoming a gamedev!
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I've worked in QA for the two years I was attending evening classes at Dawson. I was then tried by fire as a junior designer. It wasn't an easy journey, but I was able to make it out alive! I've quickly become the principal combat designer since.
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All that I wish for is to make fun in and out of projects!